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Government and stability
Forms of government, recognition and the stability they give.Each country has a form of government taken from its constitution. It sets a stability bonus, how fast war wears the country down, and how much an offensive war costs at home.
| Government | Stability | War exhaustion | Offensive war |
|---|---|---|---|
| Parliamentary republic | +5 | ×1.25 | -10 |
| Semi-presidential republic | +3 | ×1.15 | -7 |
| Constitutional monarchy | +6 | ×1.20 | -8 |
| Directorial republic | +8 | ×1.30 | -15 |
| Co-principality | +8 | ×1.30 | -15 |
| Presidential republic | 0 | ×1.00 | -4 |
| Absolute monarchy | +2 | ×0.85 | -2 |
| Islamic republic | -2 | ×0.90 | -2 |
| Elective theocratic monarchy | +10 | ×1.00 | -20 |
| Transitional government | -15 | ×1.00 | -5 |
| One-party state | +4 | ×0.85 | -2 |
| Military government | -4 | ×0.80 | -1 |
| Islamic emirate | -3 | ×0.80 | -1 |
Recognition
- UN member
- UN observer state
- Partially recognised
- Recognised by one UN member
- Unrecognised
De facto states – Northern Cyprus, Abkhazia, Transnistria, Somaliland, the Rapid Support Forces, Eastern Libya, Ansar Allah – are playable like any other country.
Map & Might Wiki · game data from the October 2026 scenario · Back to the game