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Diplomacy and treaties
Influence, relations, treaties, claims and reputation.Influence (★) is earned every week and spent on diplomacy. Relations run from −100 to 100 and slowly drift back towards neutral.
Treaties
| Treaty | Effect | Breaking it |
|---|---|---|
| Alliance | Both join each other's wars | −25 reputation |
| Defensive pact | Each defends the other if attacked | −20 |
| Non-aggression | Neither may attack the other | −30 |
| Military access | Armies may cross the other's land | −5 |
| Guarantee | The guarantor defends the other | −20 |
Claims
A claim justifies a war over a province. Without one, attacking costs 15 reputation and stability. Many countries start with real claims – see the 2026 scenario.
Who stands with whom
Every country's card has a Relations tab listing its friends and rivals among all countries, not just you, with the treaties that bind them, so you can read the world's alignments without switching map modes.
Agenda
Set goals in Diplomacy → Agenda and your influence is spent on them every week: raising relations with a country, or winning a bloc's members over before you apply.
Map & Might Wiki · game data from the October 2026 scenario · Back to the game